Sidequest

Patch notes

What changed in each release, starting with the latest.

Version 1.1.2

  • On a phone, the header now shows Sidequest on the leather, with the page name as a heading under it and a brass rule below. Today hides the rule while a notice card is showing.
  • Notes boxes grow as you type, up to twice their starting height.
  • The AI prompt asks for the quest name first, then asks whether the job is for a company or organization. An organization name lands in the Quest giver.
  • Buttons no longer stay highlighted after a tap on a touch screen, which made scrolling on Errands awkward.
  • Each notice card on Today keeps the same folded corner every time.
  • The Search page box now reads “Search all quests,” and Manage hand explains how to discard cards.
  • The sample quests include more launch critical items.
  • The website header now matches the app’s.
Release on GitHub

Version 1.1.0

  • You can now have an AI build a quest for you. Select Copy AI prompt on the Quests page, paste it into any AI chat, and describe your job. Then choose Import quest and select the file it gives you, or paste what it wrote. The quest is added to Candidate quests, and nothing is saved until you confirm.
Release on GitHub

Version 1.0.3

  • Opening a quest on a phone no longer highlights a task.
  • A task’s status pulldown closes after you choose, and the New dialogs no longer open on a dropdown.
  • The quest title pencil is easier to see on the leather.
Release on GitHub

Version 1.0.2

  • A task’s Backlog badge now leads the badges under its title, and its pencil stays beside the status pulldown at every width.
  • The sample quests now include issues.
Release on GitHub

Version 1.0.1

  • The Issues entry in the Field guide is clearer.
Release on GitHub

Version 1.0.0

· Versions 0.99.5 to 1.0.0

  • You can now log issues, such as bugs, directly on a quest. Issues don’t require a due date and stay out of the Backlog until scheduled. Select New issue from the + menu to add one.
  • Done when is now optional and can be edited. A task with none shows a field, and a pencil changes it afterward. A task’s badges now sit under its title.
  • New tasks now start in the quest’s backlog, and the New task dialog asks only for a title and notes. Set the dates, estimate, and finish line from the task afterward. A task given a due date and no start date starts today.
  • The Welcome, update, and backup notices on Today are now post-it notes.
  • Messages in a form now appear directly under the field that needs fixing. Two quests can’t share a name.
  • Phone numbers have a country code and are formatted as you type, and email addresses are checked. Phone numbers in the Quest giver export are links you can tap to call.
  • Finishing a task plays a sound, and the Reroll sound now lands with each card.
  • A task’s status is now a pulldown on its title line, long titles wrap, and the first dot on the burndown is no longer cut off.
  • Fixed a bug that could add copies of quests and tasks you’d already made, mostly when pressing Enter in a form on a phone. If you see duplicates, delete the extras.
  • The installed app now saves its sound effects for offline use, and its launch color matches the page.
  • After an update, the web app and installed app show a “Sidequest has leveled up!” notice with a link to these patch notes.
  • The installed app now works offline from its first launch, and it opens in about two seconds when there’s no connection. Fonts are saved for offline use too.
  • Dates are checked more carefully. A quest can’t start after its tasks or be due before them, and the message tells you which date to change. Slip schedule also warns you before it pushes tasks past a quest’s due date.
  • Deleting a quest forever now removes its tasks and decisions, and Start fresh with a blank slate no longer keeps the sample burndown history.
  • A milestone moved to the Backlog is no longer a milestone.
  • Problems are easier to spot. Refusals show in red, warnings in orange, and failures appear in a red notice. The wording is more consistent, too.
  • Sidequest warns you if it can’t save, and a page left open overnight refreshes for the new day.
  • On iPhone and iPad, the notes now explain that the installed app and the browser store data separately and don’t sync. Installed phone apps also show uninstall steps that fit a phone.
  • Brandmark uploads are limited to 150 KB, and Claude and Muse copies save the brandmark separately so it can’t crowd out your data.
Release on GitHub

Version 0.99.4

  • Overdue tasks on Today now say “Ended on” with the date.
  • Quest giver exports use the same colors as the app.
Release on GitHub

Version 0.99.3

· Versions 0.99.2 to 0.99.3

  • Phone tab labels are larger, and the tab bar no longer leaves a gap beneath it.
  • Options says whether Sidequest is installed when your browser can tell, and gives install tips for your browser.
Release on GitHub

Version 0.99.1

· Versions 0.99.0 to 0.99.1

  • The first releases (0.99.0 and 0.99.1) are on GitHub.
  • The Claude and Muse setup prompts now download a specific release, and the update notice checks GitHub for new ones.
Release on GitHub

Before 0.99.0

to · Versions 0.1.0 to 0.20.1

  • A leather and parchment look for the app, with a brown dark theme.
  • Errands, a simple list for small jobs, with a hand of three you can reroll.
  • A Field guide in plain language, with a Terms topic, “?” buttons, and a first-run tutorial.
  • Claude and Muse versions that save to your account, with an update notice.
  • Install Sidequest as an app, and import projects from Trello and Todoist.
  • Save and restore backups, with a reminder after two weeks.
  • Quest giver export makes a read-only page you can share with a client, with your contact details and brandmark.
  • A splash screen with affirmations, sound effects, and a confetti burst when you complete a quest.
  • Slip schedule moves a quest’s unfinished tasks to later dates, and you can undo it.
  • Each quest has its own Timeline and Burndown, with task dates, time estimates, scope changes, and a forecast of when you’ll finish.
  • A quest moves from candidate to active to complete, and you can send finished ones to the Vault. Quests can link to each other, and ideas wait in the Workshop.
  • Quests, tasks, steps, and decisions, with a Timeline and a Burndown that show your plan against your progress.